you spend money and energy to recruit fans on social networks
We offer to exfiltrate these fans and bring them back home.
How much money do you earn from a fan? Did you know that
And you? How much do you earn?
And what areyou doing to bring them back in your environement?
Viewers are waiting for entertainment. We can provide gamification solutions to improve the fun they havein frontof your show
We make it simple and efficient.
You need to entertain your viewers because the show is not exciting 100% of time and you don't want them to leave you.
Fact: Your viewer has another screen in his hands while watching the show.
You must be on this screen while the show is on air, because the viewer attention is shared between both of them and you have to catch it everywhere.
Not to bother or annoy him, but to offer him more entertainment and more fun!
Two timelines: oneof the social network conversation (public) and one for exclusive content, interactions and games (official).
Conversation content is automaticaly or manually moderated. Viewers don't need any account to enjoy the contents,they can see all messages and play the games.
They need an account to write or reply a message or store the points they earn in a competiton spirit
Every thing is integrated into a webview. So it can be used anywhere:
As the community manager, select public posts from hashtags and promote them and their authors in official timeline. Manage official and ambassadors accounts. The viewers can see every conversation about the show from your place.
Multiple ways to entertain the viewer during the show:
Everything in realtimefor the viewer
Game and commitment drive to competition. If the viewer accepts to give his details and creates an account, we can store his scores and give him badges, rewards and recognition on social networks.
He can also compete for a great reward provided by a sponsor
They trusted us from the beginning, we are so proud to work with them!
Entertaining viewers during the show is our expertise. We can bring you our extensive experience in gamification.